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Bicycle Six Handed Five Hundred Playing Cards – Printed in Ohio – SEALED For Sale


Bicycle Six Handed Five Hundred Playing Cards – Printed in Ohio – SEALED
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Bicycle Six Handed Five Hundred Playing Cards – Printed in Ohio – SEALED:
$30.50


This Listing is for 1 Deck of Bicycle Six Handed FiveHundred Playing Cards
Special 63 card deck ofBicycle Magic Finish Playing Cards printed in Cincinnati, Ohio.These Decks are Brand NewOld Stock, Factory Sealed which are out of production.For a six-hand game of Five Hundred for six players, this is a special 62-card deckthat includes spot cards numbered 11 and 12 in each suit and 13 in each of twoother suits. The joker may be added, making a 63-card pack. This permits a dealof 10 cards to each player and three cards to the widow. There are twopartnerships of three players on each side. The partners are seated so thateach has an opponent on his left and right.

Age: Teens, Adults
Players: 2-6
Deck: Standard, Jumbo Index 33-63 cardsIn the early part of this century, Five Hundred was the favorite social game ofthe United States. It was finally eclipsed by Bridge but is still playedworldwide by millions, particularly in Australia. It was devised and introducedin 1904 by the United States Playing Card Company, which held the copyright for56 years but never charged anyone for its use. Five Hundred can be thought ofas a combination of Euchre and Bridge.Number of Players. Two to six people can play. The three-hand game isparticularly interesting. Four people can play in two partnerships, or withthree active players plus one player (the dealer) who sits out each game. Fivepeople can play in two partnerships, three against two, or can cut to decidewhich three or four play the first game while the other sits out. Six peoplecan play in two partnerships of three each.The Pack. The size of the pack varies with the number of players. Fortwo or three players, it is 33 cards - A, K, Q, J, 10, 9, 8, 7 in each suit,plus a joker. Four players use a 43-card pack: ace (high) to 5 (low) in eachsuit, plus the 4, 4 and the joker. Five players use 53 cards: the standard52-card pack plus a joker. Six players use a special 62-card pack that includesspot cards numbered 11 and 12 in each suit, and 13 in each of two suits; 13hearts and 13 diamonds. By agreement, the joker may or may not be included.Rank of Cards. The joker is always the highest trump. Second best is thejack of trumps (\"right bower\"); third best is the jack of the othersuit of the same color as the trump (\"left bower\"). The rank intrumps is: Joker (high), J (right bower), J (left bower), A, K, Q, 10, 9, downto the lowest card. In each plain suit, the rank is A (high), K, Q, J,10, 9,down to the lowest card.The offerding denominations rank: No trump (high), hearts, diamonds, clubs,spades.
Drawing. Each player draws a card from a pack spread face down. The player withthe lowest card deals first. In drawing for deal only, ace ranks low, below thedeuce, and the joker is the lowest card of the pack.Shuffle and Cut. Any player may shuffle. The dealer has the right toshuffle last. The pack is cut by the player on the dealer\'s right. The cut mustleave at least four cards in each packet.The Deal. Each player is dealt 10 cards, face down, clockwise, startingwith the player on the dealer\'s left. In distributing the cards, the dealergives each player three cards at a time, then deals a widow of three cards (twocards, if the joker is not used), then deals each player four cards at a time,followed by a final packet of three cards at a time.offerding. Each player in turn, beginning with the player on the dealer\'sleft, has one opportunity to offer. A player may pass or offer. A offer must name anumber of tricks, from six to 10, together with a denomination, which willestablish the trump suit (such as, \"Six Spades\"). If there has been aprevious offer, any subsequent offer must be higher. A player must offer more tricks,or the same number of tricks in a higher-ranking denomination. (Optional rule:If the Original or Inverted schedule is used, as shown in the table, a offer topsthe preceding one if its scoring value is higher, or if it requires a greaternumber of tricks with the same scoring value.)\"Nullo\" offer. Some rules permit the offer Nullo, which is a contractto lose all the tricks at no trump. The nullo offer has a scoring value of 250.On the Avondale schedule it overcalls a offer of eight spades or lower and it isoutoffer by eight clubs or higher. If nullo becomes the contract in a partnershipgame, the contractor\'s partner or partners abandon their hands and thecontractor plays alone against the others. If the contractor wins a trick, thepenalty is to be set back the 250 points, and each opponent scores 10 for eachtrick the contractor takes.Passing. If all players pass, the deal is abandoned without a score.Optional rule: A passed deal may be played as no trump, and each player playsfor himself. The player to the left of the dealer leads first. Each trick woncounts 10 points. Since there is no contract, there is no setting back. The Play. The high offer becomes the contract. In three-hand play, the twoother players combine in a temporary partnership against the contractor.The contractor takes the widow into his hand, without showing it, then discardsany three cards face down without showing them.The contractor leads, and may lead any card at any time. The other players mustfollow suit if they can. If unable to follow suit, a player may play any card.A trick is won by the highest trump, or if a no-trump card is played, it is wonby the highest card of the suit led. The winner of a trick leads next. All ofthe contractor\'s opponents take in and keep the tricks they win.The Joker. When there is a trump suit, the joker belongs to that suit,and it becomes the highest trump card. It must be played if necessary to followsuit, and it may be played only when a card of the trump suit can legally beplayed. In a no-trump contract (or nullo, if played), the joker is a suit by itself butis also the highest card of any suit and wins any trick to which it is legallyplayed. The holder of the joker may not play it if he can follow suit to thesuit led. If not, the joker may be played and wins the trick.If a player leads the joker in a no-trump (or nullo) contract, he must specifythe suit that others must play to, but the joker wins the trick.Scoring. If the contractor wins as many tricks as offer, he scores the numberof points called for in the scoring table being used (see p. 175). There is nocredit for extra tricks over the contract except that, if the contractor winsall 10 tricks, he scores a minimum of 250.Select Scoring System. Three scoring schedules are popular for the game:the Original Schedule from 1904, the improved Avondale Schedule, and theoptional Inverted Schedule. The Avondale schedule is recommended because itcontains no two offers of the same numerical value, and it more nearly equalizesthe value of the suits. If the contractor fails to make the contract, the value of the offer is deductedfrom his score. It is possible for a player to have a negative score which isreferred to as \"in the hole\" because of the common practice ofdrawing a ring around a minus score.Whether the contract is made or defeated, each opponent of the contractorscores 10 for each trick he takes
Game. The player or side that reaches a total of 500 points first wins thegame. A player or side that goes 500 in the hole loses. (If one player in athree-hand game becomes minus 500, he cannot win the game but continues to playuntil another player wins; if he happens to make 500-plus points first after scoringminus 500, no one wins the game.) If the contractor and an opponent reach 500on the same deal, the contractor wins.

In a three-hand game, if the contractor does not reach 500, but both opponentsdo, the first opponent to reach 500 wins. If the contractor could not reach 500by making the offer, the opponent who is first to reach 500 may claim the game assoon as his tricks score 500. At the time he makes the claim, the player mustshow his remaining cards. If he does not have the 500 points, the gamecontinues with that player\'s remaining cards exposed.


Another option is to require 1,000 or 1,500 for game. The scoring is speeded upby awarding points for cards won in tricks: 1 point for each ace, 10 for eachface card or ten, the pip value for each lower card, and zero for the joker.These points have no bearing on whether the contractor makes the offer, whichdepends solely on the number of tricks that player takes.

Play and have Fun ….


All My Decks are Brand New, Sealed and is in its OriginalCellophane Wrapper.

Theyare in Mint Condition

I collect Playing Cards and will package your Rewardscarefully to keep them Mint.
I ship using U.S. Postal Service First Class Mail or Priority Mail.

All shipments willinclude a delivery confirmation to the Continental USA only.
Shipping in the USA is $6.00 for the First Deck and $1.50for each Additional Deck purchased.

Shipping Worldwide is $19.00 for the First Deck and $5.00for each Additional Deck purchased.

To receive your combinedshipping discount on orders for more than this listing

please request a total from usor kindly wait for your invoice!

I accept PayPal only.

Prompt payment ensures quick shipment.

Buyer must pay within 5 days of sale.

Thank You for offerding and I will Strivefor your Satisfaction – Guaranteed!!
Please ask all questions beforehand -
Thanks.........Steve




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